Coca-Cola Zero Sugar — Aaron Mebesius

Coca-Cola Zero Sugar

A Personal Challenge

In 2014, while working on a contract with Wieden+Kennedy, I had the opportunity and privilege of seeing a “History of Coca-Cola Branding”, — a supercut of Coca-Cola ads and campaigns spanning Coca-Cola's life as a brand. After the Q&A session, I distinctly remember a conversation with a colleague about working on what is arguably the most iconic brand in the world. We both agreed it would be the ultimate thrill & challenge.

In the month of May 2022, I got the chance.

CREATED IN COLLABORATION AT AKQA

SENIOR DESIGNER•ART & LAYOUT DESIGN/EXPLORATION•DECK DESIGN
AARON MEBESIUS

EXECUTIVE CREATIVE DIRECTOR TIM MCDONELL
GROUP STRATEGY DIRECTOR MARCELLO MAGALHAES
EXECUTIVE DESIGN DIRECTOR DUSTIN ARNOLD
CLIENT PARTNER BIANCA DORDEA
CREATIVE DIRECTOR ZAC PRITCHARD
Coca-Cola Zero Sugar #TakeATaste campaign hashtag in black on a red banner
Coca-Cola Zero Sugar key visual of crossed caution tape reading Best Coke Ever and Zero Caffeine
Coca-Cola Zero Sugar illustration of a red can outline with a watching eye

THE CLAY WAS STILL WET

I began meeting my teammates (comprised of professionals from all over the world) and was excited to learn that while the idea/campaign was already well underway, much of the art design, tone, and storytelling surrounding this real-life moment was still in an exploratory phase. Our leaders were focusing on a user-driven, Coca-Cola-specific behavior: people stealing each other's Cokes at their home/workplace. In some instances, people left cheeky notes warning others to not steal their Cokes, or, in rare instances, thieves left gloating messages of their theft. Practical applications of these ideas surrounding this concept were being discussed. A “Security Can” of Coke Zero for instance, which recorded the inside of a fridge as a potential way of catching the taker/thief.

My role was clear: help design/manage the Coca-Cola pitch deck and help execute my team's vision (art design, tone, and storytelling).

Coca-Cola Zero Sugar concept layouts with red can behind caution tape and You have to taste it

Early pieces of artwork had been established, though we were still exploring multiple headlines. We also were leaning into a flat, high-contrast, flat vector graphics aesthetic with various executions of crime tape (with Coca-Cola slogans and taglines incorporated into the artwork). There was still plenty of room for exploration.

On a personal note, I love and hate this moment of the design process, as the blank page is both scary (not knowing what the answer will be) and thrilling (trusting the process, your teammates, and yourself to find an innovative solution).

Daily International Collaboration

As the deck and ideas developed, we began a concentrated exploration phase — presenting numerous examples of artistic elements that would ultimately become the aesthetic pillars of this campaign.

Working collaboratively on an international level was like nothing I'd ever experienced. We had daily e-meetings in multiple time zones, constant conversations around the tone and art style, and discussions about what the campaign's story should ultimately become.

Coca-Cola Zero Sugar illustration of two white hands reaching across a red background

We explored multiple options of hands emerging from out-of-frame, typically spanning large distances of negative space and color.

Coca-Cola Zero Sugar illustration of several white hands grabbing for a can
Watch on YouTube

TONAL INFLUENCE & EXPLORATION: • Coincidentally, as we began our research into what a potential story could be, I had recently watched “Catch Me if You Can”, and recalled that its title sequence felt adjacent to our desired tone/direction. I presented a few stills from the sequence and was delighted when the team agreed with the similarities in tone and storytelling. A lighthearted cat-and-mouse game, spy vs spy feel, something fun, mischievous, and heist-like.

Coca-Cola Zero Sugar heist-themed mood board with eyes, fingerprint, footprints and can

The Thrill of the Breakthrough, Professional & Personal

After presenting Coca-Cola with numerous artistic directions, this board emerged as the concept they responded to the most positively. The implied storytelling of the multi-panels and the elements within complimented the real-world Coca-Cola-based behavior. A fedora-clad spy, fingerprints, footsteps, eyes in the dark, branded crime tape — seeing all of these elements together began to resemble a re-creation of a fun cat-and-mouse Coca-Cola-style adventure.

Of all of my contributions in this process, this board holds a special significance. The thrill of collaboration and discovery with my teammates is something I'll never forget. This board helped shift us out of our initial divergent exploration and converge on what the final art pieces of this campaign would become.

Coca-Cola Zero Sugar spy-themed illustration with eyes, mouths, binoculars and caution tape

Monsters, Heists, and Fun

We began focusing on different elements and objects that would reinforce the concept of a Coca-Cola-branded “heist”. We looked at dozens of explorations of eyes, binoculars, mouths, hands, lights, characters, and other heist-like elements — all the while, embracing a playful, aesthetic tone.

We always presented these concepts in an ad-space, because, after all, this is Coca-Cola. The final story/campaign was destined to populate numerous digital and retail experiences including influencer-focused content, banner ads, retail experiences, and potentially even a branded video game.

Coca-Cola Zero Sugar illustrated red lips and open mouths on black
Coca-Cola Zero Sugar vertical social posts with red cans and You have to taste it

ELEMENT EXPLORATIONS

Coca-Cola Zero Sugar illustrated pairs of watchful eyes on a black strip

EYE EXPLORATIONS

CONTINUED
EXPLORATION

Coca-Cola Zero Sugar key visual of can in a spotlight as hands reach in Coca-Cola Zero Sugar key visual with spotlit can, fingerprints and footprints
Coca-Cola Zero Sugar Taste Worth Taking visual with detective silhouette and taped-off can

This espionage board was a little too aggressive and serious. The tone we were looking for needed to be lighter, friendlier, and more playful.

Coca-Cola Zero Sugar storyboard of red characters, footprints and masked bandits

Our exploration lead to more abstract elements — not having the characters of the “Taker” and “Takee” being literal people. I especially like the iteration of a ski mask, walking in bigfoot boots, and leaving a trail of fingerprints as footprints rather than actual footprints themselves. This exploration was a precursor of what was to come...

A Final Headline Emerges

Coca-Cola Zero Sugar illustration of a white arm reaching across a red field
Coca-Cola campaign headline 'Best Coke Ever? #TakeaTaste' on black
Coca-Cola Zero Sugar key visual with can, open mouths and Best Coke Ever headline

When “Best Coke Ever” is paired with #TakeATaste, the messaging is effective, simple, and clean — allowing the artwork and tone of the campaign to shine through.

We Converged on a Direction

As the exploration of aesthetics continued, a breakthrough moment occurred. What if the characters were not people or abstract elements, but rather, playful monsters/creatures engaging in the light-hearted Coca-Cola heist?

Coca-Cola Zero Sugar illustration of a masked fridge character reaching on red
Coca-Cola Zero Sugar Tastebuds character roster of red and white illustrated figures

“Tastebuds” Full Character Roster — Early Explorations

Meet the “Taste Buds”, a group of branded, unique characters, that were constantly craving and mischievously stealing other people's Cokes. They allowed the expression of the tone we were seeking from previous iterations: a fun, heist-like, cat-and-mouse game, without being overly serious. It's interesting to see how these leverage the iterations of elements we'd been exploring earlier (hands, feet, eyes, mouths, etc.), and combined them into fun and quirky characters. Ultimately, their final illustrative style would emerge later, but their impact on the campaign was immediate with both our team and Coca-Cola.

Coca-Cola Zero Sugar Tastebuds mobile game screens showing recruited characters

EARLY GAME PROTOTYPE • Before we knew it, they were interacting in all of our expressions — both print and digital.

Coca-Cola Zero Sugar Tastebuds scene of a hand grabbing a can over small characters
Coca-Cola Zero Sugar illustration of two eyes with open mouths as pupils on red

The final touch belongs to AKQA

My involvement in this campaign lasted for a single month, culminating in the delivery of the conceptual pitch deck, which Coca-Cola ultimately approved.

Below is the final campaign, executed by professionals at AKQA.

Red and white cartoon characters surrounding a Coca-Cola Zero Sugar can

The final characters! Rambunctious, mischievous, and fun — their tone is perfect for what the campaign is ultimately trying to convey. I love the final rough-edged illustrative style they went with here.

Perfectly Executed from Industry Pros

If you want to see the full, perfectly executed campaign, look no further than the AKQA page, showcasing the full breadth of final executions and implementations.

Coca-Cola Zero Sugar mobile game screens from start to You Win on red

I was excited to see that the video game even made it to the end, ultimately becoming “Hide N' Take”.

Watch on YouTube

The “Security Can” made its debut with influencers seeking to discover who had been stealing their Coke Zeros!

EVERYTHING I'D IMAGINED

Every campaign is special, and every brand is unique, but there's something about Coca-Cola. Working on a Coca-Cola campaign was just as exciting and challenging as I had expected. But, beyond that, seeing some of my ideas and explorations contribute in a positive way filled me with such a sense of tremendous personal accomplishment, that upon the pitch deck's completion, I signed and dated a Coke Zero I had been drinking — a keepsake and sort of payoff to the conversation I'd had at Wieden+Kennedy in 2014.

Magic is real, friends. Cheers.

Coca-Cola Zero Sugar bottle photographed under dramatic red lighting